Explore with us. Build out-of-this-world projects at Princeton's 36-hour hackathon.

HackPrinceton invites you to explore the universe. For 36 hours on April 1st-3rd, HackPrinceton will bring together 500 developers and designers to create incredible software and hardware projects. Meet fellow hackers, learn new technologies, and hone your skills along seasoned mentors. Whether you're making your first mobile app or are ready to jump onboard the most developed hardware track in the country, join us for 36 glorious hours of hacking.

View full rules

Prizes

Best Overall

Awarded to the best software or hardware project overall.

GoPro HERO4 Session camera for each team member.

Most Technically Challenging

Push the limits of technology with a unique, ambitious, and technically interesting project.

Bluetooth keyboard + Bluetooth speaker for each team member.

Best Design

A project that delivers a polished, well-thought-out user experience.

Wacom Intuos Graphics Tablet for each team member.

Most Creative

Awarded to the project deemed most original.

3D Printing Pen for each team member.

Best Wearable Hack

The best hardware hack that makes use of wearable technology.

Audio-Technica M50x headphones for each member.

Best Internet of Things Hack

The best hardware hack that makes use of Internet of Things technology.

Internet of Things Hardware Kit (sensors, dev kits, and more) for the team.

Best Robotics Hack

The best hardware hack that builds on top of our Vex Robotics kits, Gazebo kits, or other robotics parts in our lab.

21.5" HP Pavillion monitor for each member.

Most Out-Of-This-World Hardware Hack

The best hardware hack with a space-related theme.

Drone for each team member.

Best First-Time-Hackathon Hack (2)

For the team who best demonstrates new skills acquired during the hackathon. To qualify, more than half the team must be comprised of first-time hackathon participants.

Raspberry Pi 3 kit for each team member.

Best Mobile App

For the best native mobile app overall.

Jawbone Mini Jambox speaker for each team member.

Best Use of Data Visualization

Visualize, analyze, or represent data in an interesting and beautiful way.

Fitbit Flex activity tracker for each team member.

Biggest Failure to Launch

"Houston, we have a problem." For the team with the most spectacular last-minute flop.

Tiger onesies for each team member.

Best Use of Cloud Services - Sponsored by Linode

Arduino Starter Kits for the team.

Best Use of the Nessie API - Sponsored by Capital One

$250 Amazon gift certificate for each team member.

Best Use of Wolfram Technologies

Raspberry Pi + $100 visa gift card + 1 year of Wolfram|Alpha Pro + 1 year of Wolfram Development Platform for each member.

Best Hack to Continue - Sponsored by Thiel Foundation

Awarded to support further development of a promising project. To qualify, your team must also apply for the Thiel Fellowship.

$1,000 for the team + Skype call with the Thiel Foundation program manager.

Best Use of AWS - Sponsored by MLH

Dell 1TB hard drive for each team member.

Best Use of Domain.com - Sponsored by MLH

Domain.com swag bag for each team member.

Best Developer Tool - Sponsored by MLH

Github Octocat for each team member.

Best Project on .TECH Domain - Sponsored by .TECH

To qualify, you must host your project on a .TECH domain name.

$50 Amazon gift certificate for each team member.

Best Moonshot - Sponsored by Google

For the most ambitious project.

Google duffel bag filled with Google swag for each team member.

Most Launchable - Sponsored by Dorm Room Fund

Awarded to the project closest to being launchable as a real product.

Invite to pitch at the NYC, Philly, or Boston office + Dorm Room Fund hoodies for each team member.

PrincetonPy / PICSciE Prize for Every Day Data for Tomorrow

Rewards those who tap into a publicly-available source of data, and transform, analyze, or visualize it to provide the general public with valuable, easily understood information that somehow betters their lives. Winners must primarily code Python, use public and open datasets, and create a hack that facilitates the every day lives of the general public. $500 for the team.

Most Socially Impactful - Sponsored by Princeton ReachOut

Awarded to the project with the greatest potential to make an impact and change the world. $500 for the team.

Best Education Hack - Sponsored by IgniteSTEM

$200 (per team) to help your home high school host a hackathon + all-expense paid trips to IgniteSTEM + invites to afterparty at Google NYC HQ.

Eligibility

  • All hacks must be built by accepted, confirmed, and checked-in HackPrinceton attendees. (This includes registered and checked-in Princeton students.)
  • Teams must consist of no more than four members.
  • Hackers must be a current student, or have left school within the past year, and present enrollment identification (i.e. student ID) to a HackPrinceton organizer if asked.
  • Due to university liability requirements, individuals must be at least 18 years old.

Requirements

Submissions are due on Devpost by 9:00 AM on Sunday, April 3rd. After you submit, you can edit your submission until the deadline, so you are encouraged to begin your submission early. We are not able to accomodate late submissions.

You must include videos, photos, or screenshots of the working product and a link to the source code (GitHub, etc.) of your project.

Judges

Steven Greenberg

Steven Greenberg
Associate & Product Manager at ffVC

Joseph Fasone

Joseph Fasone
Founder and CEO of Pilot

Scott Hartley

Scott Hartley
Venture Partner at Metamorphic VC

Judging Criteria

  • Originality
    How original is the idea? Is it simply a repackaging of a previous project or is it something that has never been done before? Projects can also blend two concepts together in a refreshing new way.
  • Technical Difficulty
    Does the project take on technical challenges? What parts of the project did your team invent, and how did you build upon existing tools and technologies?
  • Design
    Does it feel like a quickly hacked-together project, or something that is well thought out? Is the user experience and interface smooth and well-designed?
  • Enjoyment
    Is the project zany, interesting or just plain amusing? Will it bring a smile to the face of those who see it, whether they are adults, teenagers or little kids?
  • Usefulness
    Can this hack be used in real life to better somebody's life? Is it enough to justify people wanting to use it?